Someone should tell that to Ninja Theory is not enough with sumptuous art, or a good storyline to make a video game. I say this not out of disrespect, because the potential of the team we have and be seen, but until you realize that the playful aspect to be more important than the cosmetics, the eternal WILL BE unfinished.
Among the most successful aspects of the game should definitely enter the plot, the result of the pen of the writer of The Beach and 28 Days Later, recovering from a Chinese legend and set in a futuristic post-apocalyptic context, we dress Monkey on the role of a man taken prisoner by an organization called Pyramid slave, escaped from the flying ship that was transporting him to an unknown destination which, with the help / Tripitanka threat of the young, will undertake a real odyssey, first to the village co-star of the red, then to the place of Pyramid, to discover the truth about the mysterious purpose of the company. The final game is absolutely amazing and will certainly unsettle the player and leave pleasantly surprised. In it, I flashed to a scene in my head Matrix, but I do not say nothing not to spoil what is the most glittering of the product Namco.
also very beautiful game scenarios, with glimpses absolutely phenomenal, as the village in the mountains or the decadent New York invaded by vegetation.
Unfortunately, the strong points of all are here, and I was too good, if we think that some elements of the background and structure of the game are loaded into the net behind the other (classical problem Unreal Engine, the graphics engine that moves the game, supporters say, the fact is, however, that it is not very nice) and the shadows of the actors are unwatchable, as they appear square. Two defects that are not just going to affect the visual beauty of Enslaved . To make matters worse it takes a sound technically not up to (a symptom of carelessness in the final stages of development) and overly repetitive, both in sound effects as the music that accompanies the events.
Yet the characters are pretty bad: Monkey a cross between Robbie Williams (example of "attractive male" for the development team) and the singer of the Empire of the Sun, Tripitanka is aesthetically beautiful, but it seems his cousin with freckles of Nariko, the main character of the previous effort of the U.S. study , Heavenly Sword ; Pigsy is the only strong character, but so hateful and star of moments absolutely inconceivable and enter only to prolong the mess (in itself not very long, in 10-13 hours, close the file, in line with the majority of today's productions).
But most embarrassing of Enslaved, beyond technical issues and a cast is not up to, is its gameplay. If even the level of challenge is almost non-existent, between light signals that indicate the way forward, unchallenging enemies and bosses without Fights intensity (there is to say that Ubisoft has done in this field school), even more sad is the structure platform, taken from a little Prince Of Persia and a bit of Uncharted , only much more banal. Sure, some are very nice (like the ability to cooperate with Trip to overcome certain sessions or magical powers of the Cloud and the Monkey stick), but too marginal to affect in a decisive way on the game. Definitely the best shooter stage, which however does not add anything new compared to that proposed Gears Of War by a whatsoever. If we think that the developers at E3 they came up saying "Enslaved will be colored as Super Mario Galaxy , Realistic as Gears Of War and dynamic as Uncharted, you can not boil their declaration as an epic fail.
strike a blow for the game, it must be said however that the gaming experience is pleasant, and the mystery of the Pyramid could be more than a pretext to continue playing. E 'is undeniable, however, that Enslaved: Odyssey To The West represents a missed opportunity, with a little more care would be a great game, not just the mediocre copy coal from other games that is.
[ 7.0 ]
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