Maybe it is, but a couple of years now, video games (and their developers) are trying to make every attempt to that in the public eye the fruits of their labor more and more pairs an interactive version of the film rather than nutella stuff for kids and nerds. Clear examples of this new wave are Heavy Rain and Alan Wake , which seek to achieve the same goal but in different ways (the first going to exhume at least twenty years old mechanical games such as are those of Dragon's Lair and then claim it as an evolution of the medium, for example). Pure iPhone has not failed to lend its "interactive movie", which responds to the name of Hysteria Project, a product of small Bulkypix.
Let's start by saying that this should be a fun app sort of "pilot" of a much broader project, so much so that some days is available on the AppStore after the original Project Hysteria.
playfully speaking, the product does not differ much from Dragon's Lair: The whole experience (which consists in processing a hut in the middle of a forest and escaping from a psychopath armed with ax will try in every so let us skin) is based on the keystrokes that appear on the screen for a few seconds. Sometimes you can choose between alternatives, but only one of which will continue the adventure, while the other will lead to an inevitable game over.
As the title suggests, moreover, the app wants to be able to create suspense and anxiety in the user, a goal achieved with very good audio sector, both for the sound effects for the deafening music. Game, I felt that Bulkypix did put his teaching into practice often in his films by Dario Argento, which is that scaring is not necessarily what you see, but what you feel, a bit like in Suspiria .
Another feature to be underlined is that the game has no graphics in the proper sense of the word, but consists of a series of films in person. Obviously, the video quality is what it is (or mediocre verging the poor), but nothing so unwatchable.
So far nothing to complain about. Sure, the concept of play is older than Methuselah, done to my discernment certainly not, but it is to admit that is well suited to the nature of hit-and-run play on the iPhone. The problem is the quality of video (camera phones using the media provide a range of much higher quality), the life-experience that will keep you busy for about half an hour, but especially the introductory price of this application. I was fortunate to have benefited from the free offer of a few days ago, but I imagine the bitterness felt by those who had the unfortunate idea to buy it for 1.59 Euros a price too high if we think there are games much better developed and lived for half price.
Now, in closing, I would answer the big question "but it's an interactive movie advertising slogans as they promise?" . My answer is yes if you believe that some movies are enough spaced from the pressure of a button (so puzzles zero, zero zero dialogue and a lot of other stuff) are sufficient to make something like a movie. My answer is no if you think otherwise. And I, frankly, to think differently: the idea is not bad, but twenty years old.
[ 5.0 ]
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